Bars or Badge is a direct download rather than a store listing today. Open the arcade, tap the download, and Android will ask once whether to allow installs from your browser. Every file on that page publishes its exact size and fingerprint so you can check what you installed.
Bars or Badge Android 0.37.0, version code 37, package com.autosecurelogin.barsorbadge, built against API 36 with a minimum of Android 8.0 (API 26). It ships as two packages from the same signing certificate: an arm64 phone build of 56,575,402 bytes and a universal fallback of 78,629,991 bytes, both with published SHA-256 hashes in. The matching service is 0.37.0 and is live - its public health endpoint reports the 30-minute action window, 1,000/952/48 capacity, 130 travelable locations, 240 event types, 24,000 situations, 37 emergency types, 41 person actions, 100 improvised weapon designs, 60-minute mail delay, 21,000-record persona catalog (4,000 allocated, 17,000 remaining) and push notifications configured. Version 0.37 passed 308 Android unit tests with zero failures (116 Bars app, 149 shared core, 11 persona generator, 32 across the other five games), Android lint, clean assembly, APK Signature Scheme v2 verification, and all 149 matching-service tests, plus full 21,000-record catalog validation and focused emulator review of the countdown, Move screen, cell and locker, and the 100 weapon projects. The public site release games-site-20260902T080659Z was verified over HTTPS on 2026-09-02 by downloading the complete primary APK back and matching its byte count and hash. Physical-phone acceptance is still outstanding - the visual checks were done on an emulator. The other five games remain 0.9.0 and still carry their 0.8.0 screenshots as clearly disclosed visual references. Local Star nearby play runs protocol v7.
Not on Google Play and not on any app store. Both Bars or Badge packages are debug-signed and distributed as direct APK downloads from https://games.autosecurelogin.com/, which currently carries noindex/nofollow and a robots.txt of 'Disallow: /' - so it is not discoverable and cannot function as a funnel in its present form. Commerce is Stripe test mode only: the service refuses anything outside Stripe's test key namespaces, live charging is off (liveChargingEnabled: false on the live health endpoint), Google Play Billing is not enabled, and external checkout is hidden from the normal build. Currency packs and mail tokens exist in the catalog but nothing can actually be charged. barsorbadge.com already resolves to the same host as the games site () but serves nothing at all today - no HTTP and no HTTPS response - so the funnel site is a greenfield build, not an edit. The Bars room-scene foreground currently uses fictional generated stand-in figures; those need replacing with a rights-cleared production avatar system before any store distribution, and the AI-generated art needs art direction, accessibility, compression and store-rights review.